Capcom Iconic Fighting Collection – Review

When it comes to Fighting games, there is no company more iconic than Capcom. Whether it’s Monster Hunter Rise: Sunbreak that we reviewed recently. Their library is mouth-watering, and it just so happens that their latest game celebrates much of their 35yr of history with the genre in Capcom Fighting collection, which brings together two of their biggest fighting game series and more and more as part of a 10 arcade game collection, including the likes of Hyper Street Fighter Two, The Anniversary Edition, Red Earth, Dark Stalkers, The Night Warriors, Night Warriors, Dark Stalkers Revenge, Vampire Savior, The Lord of Vampire, Vampire Hunter Two, Dark Stalkers Revenge, Vampire Savior Two, The Lord of Vampire, Cyberbots, Full Metal Madness, Super Puzzle Fighter II, Turbo and Super Gem Fighter Minimx yeah, it’s a lot, but this isn’t just a museum as it includes some modern features too, like well yeah, a museum, but also more including online play for every game complete with Rollback net code.

So is it the game to celebrate 35 years of finding game lineage, or did it leave us wanting for more? Well, first it can’t be understated how important this collection is for Western fans of Dark stalkers in particular. Not only is this the first time that the sequels of Empire, Xavier and Hunter have been released outside of Japan, but all the others have never been rereleased internationally before either.

And as one who is experiencing the former two games for the first time ever, it’s been fun to compare how they developed over time and how that later impacted the sake of Saturn and PlayStation releases. The Dark stalkers, it helps out the Dark stalker games are quite good, even if they mostly build continuously on what came before for sentimental value. I appreciate that the original game is here, but the Japan only sequels offer the most serious tweaks on top of a few additional characters to keep the action further balanced and far more interesting, but I would say it’s still worth trying them all, at least for a bit. There are some characters that are present in all five and seeing the flight alterations between titles is fun. The five Dark Stalker games along with Hyper street Fighter 2, Red Earth all play in a somewhat similar fashion and are pretty easy to get into

For that reason, it mostly comes down to learning the individual characters and seeing how well you fare with them. My personal standout of those is Red Earth with a fun fantasy influence and characters that feel unique to each other. What really makes it stand out is the quest mode for solo players where you constantly upgrade your character a bit like an RPG, but obviously with a fighting twist, making the proceedings important to think through. And that’s more important than you might think as there are multiple gruesome deceases and silly endings that the player can experience. It is legitimately quite mind blowing how graphic the soul is with enemies not holding anything back.

The only problem is that you only play as four characters, but at least all of their moves are completely different. It’s all very unique within the Capcom catalog, focusing more on magic and enemies with massive health bars. It gives the standard arcade style progression a lot more purpose and attitude, and I loved it. That leaves three more attractions. The one that was brand new to us was Cyberbots Full Metal Madness, and it might be my least favourite of the bunch.

Though with a more simplified moveset and hard hitting robots, this game is a little bit more accessible and initially fun to play around with, but between the stiff controls and the focus on spectacle over substance, it starts to lose appeal pretty quick, even if there are occasional moments that shine through. Super Puzzle Fighter II Turbo and Super Gem Fighter Mini Mix help give this package some major substance and a bit more of a unique flair. Puzzle Fighter is an excellent puzzle battle game, similar to titles like Panel De Pon and Puyo Puyo. It’s all about gems of the same color, letting them burst and fill your opponent with complete garbage. Super Gem Fighter Minimix is a game with a tighter set of fighting moves where it’s more about chaos and collecting gems.

It’s cute and surprisingly deep as you can power your character and use items to pull ahead of your competition. Where it clicks is when you use the power of the gems and become more powerful. It’s a weird balancing act that just works extremely well. All in all, it’s a solid collection of games, but while a complete collection of Dark Stalkers is appreciated, it does represent half of the ten games here, and we wish that Capcom would delve even deeper into its library. There are enough finding games in their back catalog that are equally deserving of love.

So the overall mixture is slightly disappointing here. Although to be fair. I’d say that about any collection that doesn’t include Power stone it should also be noted that six of the titles will be featured in the upcoming Capcom Arcade Second Stadium. Allowing you to get games like the original Dark Stalkers or Super Puzzle Fighter 2 Turbo standalone. But you won’t be able to play the stadium versions online nor get the fund extras the fighting bundle provides.

Making the collection versions the ones to get if you want some online action. Speaking of which, Capcom Fighting Collection makes it easy to get into whether you want to play online or offline. Going offline allowed us to explore the full array of arcade style tweaks that could be applied before a match. It was a breeze to set the difficulty match length and adjusted attack power in some cases. Further more, you could play into classic CPU battle modes or delve into dedicated training modes where you can quickly try the different characters in quick succession.

It all scales nicely to the way you want to explore these experiences. Equally, you boot up one of the ten games fast and get right into the characters screen almost immediately. But for a better or worse, two player games work in the traditional arcade style drop in, drop out sense, which is a really minor hindrance and let’s be honest, what’s wrong with that? Here comes the new challenges of Splash Screen. Unfortunately, we haven’t been able to test online a ton during the review period, but our early experiences were positive, with no noticeable lag or hiccups, likely due to the addition of Rollback Net code.

You can partake in casual or ranked matches and play offline games while you await your turn to shine. By winning these matches, you will earn leak points and rise to the ranks in the game of your choice. Equally, we wish we had more time to play around with custom match, where you can make your own lobbies with specific games and rule sets. Hopefully this works as intended, but if not, we will absolutely report back. Finally, we have the Fighter Awards and Museum to round up the collection.

With the Fighter Awards, you will be challenged to play as every character across every game, as well as perform specific tasks. It’s mostly just a fancy way to keep track of your accomplishments, as it doesn’t unlock anything beyond that. Outside of playing the games, we likely spent the most time in the museum looking at galleries and soundtracks. The character spec sheets and design documents for a game like Super Puzzle 5 Turbo were fun to check out, and we were constantly zooming in on the finer details and notes. The soundtracks were equally fun, though outside the specific menu you can’t use the music to browse the gallery or wait for matches to start.

Somewhat wasted potential there. The presentation of Capcom Fighting collection is striking. The pixel art remains striking as ever, even if Capcom insists on having a filter on by default, which you can thankfully easily turn off on the options or tweak it if you want, among a bunch of other settings. There are also different borders available for each game, and you can change the display size if you so desire, but you can keep them off too if you prefer. The menus are equally eye catching too, with clear instructions and a beautiful background art to boot.

The main menu music, however, didn’t quite seem to mesh with the rest of the experience, but the rest, including the gallery track, fit the tone of the collection really well. As for the game soundtracks themselves, well, they sounded just as great as we remembered them, which is a very good thing. Although the Capcom Fighting collection is somewhat on the pricier side, particularly when taking the Capcom and Cave Stadium collections in mind, it’s still an extremely solid package.

You get 10 games that are quite fun, particularly if you’re a fan of Stalkers and Puzzle fighters, and the best thing is that all 10 games have proper online, with Robot Net code giving them a significant additional value on a platform like the Nintendo Switch. That being said, if you are content with only some of the games and don’t care about online, you might want to wait a few weeks for Capcom Arcade second Stadium.

In either case, we liked it a lot. The game performs really well, and there are some fun extras and toggles to play around with. Plus, having these games on the go really rocks. While it may not have every game we wanted to see in a 35th Anniversary Fighting Game collection, it is still a remarkably sound package that you can get a lot of mileage out of. In any case, what are your thoughts on the Capcom Fighting Collection? Let us know down in the comments.

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